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81. Animated portraits for Agents. - in Player Features and Ideas Discussion [original thread]
Lubba Luft wrote: In my opinion the natural next step for Agent interaction would be to have them animated, whether it's a hologram on CQ or a GIF on the Agent's window. If that happens. Audio will follow with at least a greeting or speaking th...
- by Nestara Aldent - at 2012.09.12 20:29:00
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82. We need an option to re-sculpt character for PLEX or Aurum - in Player Features and Ideas Discussion [original thread]
We need an option to re-sculpt character for PLEX or Aurum. That should have been first priority with Incarna, in my humble opinion. Please get to this ASAP. As character re-sculpt can be enabled by GM in game, I suppose it is straightforward to i...
- by Nestara Aldent - at 2012.09.12 06:12:00
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83. Idea to have a counter to missiles - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: This is a rough idea, so bear with me on numbers, and names, and if you want to troll or flame just be aware I really couldn't care less about you. Here is an idea i been thinking of to counter missiles sort of like TD ...
- by Nestara Aldent - at 2012.09.12 05:56:00
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84. Item Idea: 50mm, 100mm, 200mm, 400mm, 800mm, 1600mm, Crystalline Carbonide Plate... - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: no it sounds like he wants 800mm plate with the same EHP more fitting and half speed penalty. so the trade off is PG/CPU for more speed. it could work I suppose. Except faction plates (Syndicate, FN, Serpentis, IN) s...
- by Nestara Aldent - at 2012.09.12 05:52:00
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85. Faction Battlecruisers - Would they work? - in Ships and Modules [original thread]
Shoo Ting wrote: Liang Nuren wrote: Hmmm, I think what he was getting at is that the Legion is not slightly more expensive - it's twice as expensive. As for it being better: when configured as a fleet command, it's arbitrarily better. It has...
- by Nestara Aldent - at 2012.09.11 22:26:00
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86. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
T2 armor plates still have the same armor HP bonus as meta 4. Fix that please.
- by Nestara Aldent - at 2012.09.11 22:18:00
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87. New Clothing Options for AUR Exchange Store and players - in Player Features and Ideas Discussion [original thread]
Soulpirate wrote: Any fashion items in the NeX is absolutely pointless in a single avatar enviroment. Is it? Why ppl buy clothing for their avatar, then? Why you bothered to put that Quafe T-shirt on your avatar at all?
- by Nestara Aldent - at 2012.09.11 10:21:00
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88. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Nestara Aldent wrote: James Amril-Kesh wrote: .... Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec. Well if you have told it like that, I wouldnt interpret it as flame attempt. ...
- by Nestara Aldent - at 2012.09.10 06:13:00
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89. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: .... Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec. Well if you have told it like that, I wouldnt interpret it as flame attempt.
- by Nestara Aldent - at 2012.09.10 05:42:00
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90. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: [quote=Nestara Aldent] Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec. You'll be ignored from now on.
- by Nestara Aldent - at 2012.09.10 05:21:00
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91. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Nestara Aldent wrote: James Amril-Kesh wrote: Nestara Aldent wrote: Whisperen wrote: Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) ...
- by Nestara Aldent - at 2012.09.10 05:10:00
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92. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Nestara Aldent wrote: Whisperen wrote: Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unl...
- by Nestara Aldent - at 2012.09.10 05:05:00
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93. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
Whisperen wrote: Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. @James That level 5 of a subsystem skill is very very important. W...
- by Nestara Aldent - at 2012.09.10 05:00:00
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94. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: ... Skills are not a commodity, but just a number on the screen, unless you wish to sell the char. Once you understand that, you'll know why ppl welp T3s no matter whats the loss. Point of the game is having fun, ...
- by Nestara Aldent - at 2012.09.10 04:53:00
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95. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: There's not really any significant difference from your proposal and what we have now. Why shouldn't I be allowed to unplug these implants when I go out on a roam? The direct result of this would be more people going ou...
- by Nestara Aldent - at 2012.09.10 04:32:00
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96. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Nestara Aldent wrote: James Amril-Kesh wrote: The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I...
- by Nestara Aldent - at 2012.09.10 04:24:00
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97. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I could. Look ppl PVP in T3 and lose skillpoints. ...
- by Nestara Aldent - at 2012.09.10 04:15:00
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98. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Nestara Aldent wrote: How about pirate implants which are, for the most part PVP implants? Those were explicitly excluded from the proposal. Nestara Aldent wrote: To the OP, proposal is horrible. We need to be a...
- by Nestara Aldent - at 2012.09.10 04:09:00
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99. Make learning implants removable (non-destructively) - in Player Features and Ideas Discussion [original thread]
Cpt Gobla wrote: I'd say remove the things entirely. Their main reason of existence seems to be rewarding avoidance of risk. You get the most benefit from them if you don't take any sort of risk. Contrary to just about everything else in the...
- by Nestara Aldent - at 2012.09.10 03:59:00
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100. Faction Battlecruisers - Would they work? - in Ships and Modules [original thread]
serras bang wrote: ... so essentialy a ded sb is required also i have also noticed that each of your fits use an ab something i dont due to cap issues i also notice your useing a cpu sub system not the sensor stregnth one witch is highly advic...
- by Nestara Aldent - at 2012.09.10 02:42:00
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